Variety of assets and scenes that I was responsible for modeling, texture and rigging work in The Last of Us Part 1.
Bill's gas mask
Bill's gas mask art from The Last of Us Remastered (2014)
Bill's knife
Bill's knife art from The Last of Us Remastered (2014)
Joel's couch
Joel's couch art from The Last of Us Remastered (2014)
Sarah's gift to Joel
Sarah's gift to Joel art from The Last of Us Remastered (2014)
News anchor microphone
News anchor microphone art from The Last of Us Remastered (2014)
Joel's wall clock
Joel's wall clock art from The Last of Us Remastered (2014)
Joel's TV remote
Joel's TV remote art from The Last of Us Remastered (2014)
Gas station pump from hometown
Gas station pump from The Last of Us Remastered (2014)
Responsible for the tech art behind the military checkpoint explosion IGC. Lighting work done by Antoine Deschamps. FX work done by MJ Whiting. Environment work done by Adam Littledale and Tiffany Nguyen.
Military checkpoint explosion from The Last of Us Remastered (2014)
Responsible for the crewcab pickup's interior hood art. Lighting work done by Scott Greenway. Environment work done by Eric Foos and Josh Williams.
Crewcab pickup's interior hood from The Last of Us Remastered (2014)
Responsible for the travois, sled and horse harness assets in the mall yogurt store outro cinematic. Lighting work done by Antoine Deschamps. Environment work done by Nicolette Battad and Sergio Suarez.
Travois, sled and horse harness assets from from The Last of Us Remastered (2014)