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Temple Ruins (UE4)

Real time environment done in Unreal 4. This has been a side project from an environment class taught by Nate Stephens that I took while back when I was at Gnomon. Decided to return to this project after it was sitting in the dust for a while. Goal was to think past the concept and to make everything from the ground up. Base off a concept by Donghee Han https://www.artstation.com/artwork/zX9z2
Responsible for all aspects