Digital sets final done for my first term of demo reel at Gnomon. Big thanks for my digital sets instructor Tran Ma for helping me along the way.
Rendered in Maya/Vray, textured in substance painter and designer.
Everything is baked using normal maps for the height information, the scene has no displacement maps in it.
I used megascans for the block out and for some of the plants/moss.
Concept by Roman Kupriianov. https://www.artstation.com/artwork/NYNXg